﻿capital = 9

oob = "tabrasa_1936HUN"


##RECRUITING CZECH CHARACTERS
#Shared
recruit_character = CZE_karl_albrecht
recruit_character = CZE_jaroslav_krejchi
recruit_character = CZE_klement_gottwald
recruit_character = CZE_vojtyech_luzha
recruit_character = CZE_josef_shnejdarek
recruit_character = CZE_richard_tesarzhik
recruit_character = CZE_sergej_vojcechovsky
recruit_character = CZE_rudolf_viest
recruit_character = CZE_alois_vicherek
recruit_character = CZE_jaroslav_fajfr
recruit_character = CZE_jan_golian
recruit_character = CZE_karel_janousek
recruit_character = CZE_josef_frantisek
recruit_character = CZE_ludvik_krejci
recruit_character = CZE_karel_vaclav_petrik
recruit_character = CZE_frantisek_havel
recruit_character = CZE_stefan_osusky
recruit_character = CZE_ferdinand_catlos
recruit_character = CZE_jozef_tiso
recruit_character = CZE_vojtech_tuka
recruit_character = CZE_albrecht_franz
recruit_character =	CZE_karel_englis
recruit_character = CZE_andrej_hlinka

#Shared characters that are instanced 
recruit_character = CZE_edvard_benesh
recruit_character = CZE_konrad_henlein		
recruit_character = CZE_frantisek_moravec
recruit_character = CZE_emil_kolben 
recruit_character = CZE_frantisek_machnik
recruit_character = CZE_zdenek_fierlinger
recruit_character = CZE_karel_pavala
recruit_character = CZE_zdenko_hudecek


#No Pfot only
if = {
	limit = {
		NOT = {
			has_dlc = "Peace For Our Time"
		}
	}
	recruit_character = CZE_robert_rychtrmoc
		CZE_robert_rychtrmoc = {	#make sure the other non-aligned options dont take priority due to later position
		 	promote_character = yes
		}
	recruit_character = CZE_ludvik_svoboda
	recruit_character = CZE_gustav_husak		
	recruit_character = CZE_karel_kuttelwascher	
}

if = {
	limit = {
		has_dlc = "Peace For Our Time"
	}
	recruit_character = CZE_antonin_hampl		#Demo leader during second Republic. PLACE INFRONT OF MILAN!
	recruit_character = CZE_milan_hodza			#start date leader for DLC
	recruit_character = CZE_bohumir_smeral		#alternate communist leader
	recruit_character = CZE_karel_schwarzenberg	#monarchist leader
	recruit_character = CZE_radola_gajda		#non-collaborationist fascist leader
	recruit_character = CZE_emil_hacha			#neutrality party leader
	recruit_character = CZE_kamil_krofta		#advisor
	recruit_character = CZE_karel_domin			#advisor
	recruit_character = CZE_josef_guttman		#communist editor
	recruit_character = CZE_milada_horakova		#womens rights activist
	recruit_character = CZE_ferdinand_peroutka	#"liberal journalist"
	recruit_character = CZE_bohumil_lausman		#cpt of industry
	recruit_character = CZE_jan_dostalek		#advisor
	recruit_character = CZE_emil_franke			#advisor
	recruit_character = CZE_jan_krcmar			#advisor
	recruit_character = CZE_pavel_reiman		#"socialist writer"
	recruit_character = CZE_vaclav_kopecky		#stalinist backroom backstabber
	recruit_character = CZE_josef_rozsevac		#monarchofascist advisor
	recruit_character = CZE_jan_ruckl			#csl economist
	recruit_character = CZE_vladimir_mandl		#advisor
	recruit_character = AUS_ernst_fischer		#advisor
	recruit_character = CZE_ludwig_czech		#advisor
	recruit_character = CZE_jan_sramek			#advisor
	recruit_character = CZE_bozena_machacova_dostalova #advisor
	recruit_character = CZE_josef_cerny			#advisor
	recruit_character =	CZE_rudolf_mlcoch 		#advisor
	recruit_character = CZE_josef_kalfus		#advisor
	recruit_character =	CZE_alois_tucny			#advisor
	recruit_character = CZE_rudolf_bechyne 		#advisor
	recruit_character = CZE_frantisek_chvalkovsky #advisor
	recruit_character = CZE_stanislav_bukovsky	#advisor
	recruit_character = CZE_augustin_voloshyn 	#advisor
	recruit_character = CZE_simon_drgac			#generic head of intelligence for the context of having dlc as františek moravec has a custom trait
	recruit_character = CZE_bedrich_homola		#general
	recruit_character = CZE_emil_linhart		#general
	recruit_character = CZE_frantisek_hrabcik	#general
	recruit_character = CZE_antonin_hasal		#general
	recruit_character = CZE_lev_prchala			#general, soon field marshall
	recruit_character = CZE_josef_votruba		#general, soon field marshall
	recruit_character = CZE_jan_syrovy			#field marshall, country leader later historically
	recruit_character = CZE_stefan_jurech		#general
	recruit_character = CZE_melichar_frantisek	#general and advisor, unlocked by focus
	recruit_character = CZE_mikulas_dolezal		#defensive army chief - replaces Krejci so he can be high command
	recruit_character = CZE_antonin_pavlik		#armor hc
	recruit_character = CZE_vladimir_prikryl	#artillery hc - born 1888, not to be confused with the general born in 1895
	recruit_character = CZE_karel_husarek		#general and advisor, unlocked by focus
	recruit_character = CZE_alois_elias			#general, unlocked by focus
	recruit_character = CZE_josef_vana			#general, unlocked by focus
	recruit_character = CZE_emanuel_moravec		#general, unlocked by focus
	recruit_character = CZE_jaroslav_kejla 		#air chief
	recruit_character = CZE_karel_prochazka		#air chief replacement for Kuttelwascher
	recruit_character = CZE_frantisek_placak	#navy chief
	recruit_character = CZE_alexej_surin		#land scientist
	recruit_character = CZE_antonin_husnik		#air scientist
	recruit_character = CZE_georg_placzek		#nuclear scientist
	recruit_character = CZE_karel_pavala_army	#general, split character to avoid a bug that doesn't allow admiral/commander on one character
	recruit_character = CZE_jaroslav_slechta	#advisor
	recruit_character = CZE_hugo_vavrecka		#advisor
	recruit_character = CZE_jan_antonin_bata	#advisor
	recruit_character = CZE_dominik_cipera		#advisor
	recruit_character = CZE_sergej_ingr			#Army High Command
	recruit_character = CZE_louis_eugene_faucher #Chief of Army

	# Character Flags
	# CZE_vojtech_tuka = {	#for tooltip purposes, I set a flag when he's released instead
	# 	set_character_flag = CZE_imprisoned_flag
	# }
}

### COUNTRY LEADER RESTACKING ### - WARNING: NEEDS TO GO AFTER CHARACTER RECRUITMENT!
if = { #Makes sure the other options dont take priority due to later position
	limit = {
		has_dlc = "Peace For Our Time"
	}
	CZE_milan_hodza	= {	#Demo
		promote_character = yes
	}
	CZE_emil_hacha	= { #Non-aligned 
		promote_character = yes
	}
	CZE_radola_gajda = { #Fascist
		promote_character = yes
	}
}
CZE_andrej_hlinka = { #NEEDS TO GO BEHIND HACHA!
	promote_character = yes
}

IF = {
	limit = {
		has_dlc = "La Resistance"
	}
	CZE_create_paul_thummel_operative = yes
}

### SETUP NATIONAL SPIRITS AND DIPLO NO PFOT ###
if = {
	limit = {
		NOT = {
			has_dlc = "Peace For Our Time"
		}
		has_dlc = "Death or Dishonor"
	}
	add_ideas = {
		CZE_skoda_works
		CZE_divided_nation
	}
	give_guarantee = YUG
	give_guarantee = ROM
}

if = {
	limit = {
		NOT = { has_dlc = "Death or Dishonor" }
	}
	add_ideas = {
		CZE_fortification_focus
	}
}

### SETUP NATIONAL SPIRITS PFOT ### - WARNING: NEEDS TO GO AFTER CHARACTER RECRUITMENT!
if = {
	limit = {
		has_dlc = "Peace For Our Time"
	}
	add_ideas = {
		CZE_sudeten_german_quandary
		CZE_taticek_of_czechoslovakia
		CZE_industrialists_veto
		CZE_agrarian_politics_1
		CZE_a_divided_nation_fake_ns
		CZE_edvard_benesh_idea
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		add_ideas = CZE_legacy_of_the_czechoslovak_legion_army_spirit
	}
}

# RETIRE CHARCTER EVENTS
if = {
	limit = {
		has_dlc = "Peace For Our Time"
	}
	#The death of Tomas Masaryk
	country_event = {
		id = MUN_czech.5
		days = 622
		random_hours = 12
	}
}

country_event = { #Flavor for a real start date non-aligned party leader placeholder Hlinka to be retired - hidden
	id = MUN_czech.6
	days = 958
	random_hours = 12
}

# BALANCE OF POWER SETUP
if = {
	limit = {
		has_dlc = "Peace For Our Time"
	}
	#BOP 
	# set_power_balance = {
	# 	id = CZE_bop_army_readiness
	# 	set_default = yes  # whether or not to reset the power balance to the initial value, default = no
	# }

	#Starts BOP
	country_event = {
		id = MUN_czech_bop.1
		days = 8
		random_hours = 4
	}
}

#MISSION ACTIVATIONS
if = {
	limit = {
		has_dlc = "Peace For Our Time"
	}
	activate_mission = CZE_fate_of_the_ro
}


### DYNAMIC MODIFIERS AND VARIABLES ###
if = {
	limit = {
		has_dlc = "Peace For Our Time"
	}

	#Skoda Variables
	set_variable = { skoda_plane_x = 208 } 
	set_variable = { skoda_optimization_tier = 2 } #Starting Optimization Tier
	set_variable = { skoda_max_optimization_tier = 4 } #Starting Optimization Cap
	set_variable = { skoda_focus_var = 0 } 

	# CZE_update_skoda_tier = yes #Is triggered by event MUN_czech_skoda_priority.1

	#Days Remove Variable that is changed to be a lower value as an effect for Fortification Program Decisions
	set_variable = { CZE_second_sudetenland_fortification_program_days_remove_variable_0 = 125 } #Days
	set_variable = { CZE_second_sudetenland_fortification_program_days_remove_variable_1 = 175 } #Days
	set_variable = { CZE_second_sudetenland_fortification_program_days_remove_variable_2 = 325 } #Days
	
	###Dynamic Modifiers###
	#State Modifiers for Fortification Program State Modifiers
	if = {
		limit = {
			has_dlc = "Gotterdammerung"
		}
		every_owned_state = {
			limit = {
				OR = {
					state = 9 #Bohemia
					state = 69 #North Sudetenland
					state = 972 #South Sudetenland
					state = 74 #Czeske Slezsko
					state = 70 #Western Slovakia
				}
			}
			add_dynamic_modifier = {
				modifier = CZE_first_sudetenland_fortification_program_GD
			}
		}
	}
	if = {
		limit = {
			NOT = {
				has_dlc = "Gotterdammerung"
			}
		}
		every_owned_state = {
			limit = {
				OR = {
					state = 9 #Bohemia
					state = 69 #North Sudetenland
					state = 972 #South Sudetenland
					state = 74 #Czeske Slezsko
					state = 70 #Western Slovakia
				}
			}
			add_dynamic_modifier = {
				modifier = CZE_first_sudetenland_fortification_program
			}
		}
	}

	##Dynamic Modifiers for Divided Nation start here##
	#Divided Nation Dynamic Modifier National Spirit and related state modifiers# 
	#DANGER! Number changes here must have changes with how these stats decrease in CZE_a_divided_nation_category decisions, and should be divisible by 10* (* the number of start date states CZE own). Also CZE_a_divided_nation_fake_ns ideas numbers must also be updated to reflect changes.
	set_variable = { CZE_a_divided_nation_stability_factor = -0.20 } #Should be divisible by 10*
	set_variable = { CZE_a_divided_nation_drift_defence_factor = -0.30 } #DANGER WILL ROBINSON DANGER!!! This value is a variable that is used for the remove check on when CZE_a_divided_nation_dynamic_modifier is removed in the CZE_a_divided_nation_category. Should be divisible by 10*
	set_variable = { CZE_a_divided_nation_political_power_cost = 0.30 } #Should be divisible by 10*

	add_dynamic_modifier = { modifier = CZE_a_divided_nation_dynamic_modifier }

	#Decision Costs Variables
	set_variable = { CZE_divided_nation_25_default = 25 } #PP
	set_variable = { CZE_divided_nation_15_default = 15 } #PP

	#Days Remove Variables
	set_variable = { CZE_a_divided_nation_days_remove_variable = 40 } #Days

	#State Modifiers for Divided Nation#
	every_owned_state = {
		limit = {
			OR = {
				state = 69 #North Sudetenland
				state = 972 #South Sudetenland
				state = 74 #Czeske Slezsko
			}
		}
		add_dynamic_modifier = {
			modifier = CZE_sudetenland_german_state_modifier
			scope = ROOT
		}
	}

	every_owned_state = {
		limit = {
			state = 72 #Tesinko
		}
		add_dynamic_modifier = {
			modifier = CZE_tesinko_polish_state_modifier
			scope = ROOT
		}
	}

	every_owned_state = {
		limit = {
			OR = {
				state = 9 #Bohemia
				state = 75 #Morvia
			}
		}
		add_dynamic_modifier = {
			modifier = CZE_czech_state_modifier
			scope = ROOT
		}
	}

	every_owned_state = {
		limit = {
			OR = {
				state = 70 #Western Slovakia
				state = 71 #Eastern Slovakia
			}
		}
		add_dynamic_modifier = {
			modifier = CZE_slovakia_state_modifier
			scope = ROOT
		}
	}

	every_owned_state = {
		limit = {
			state = 664 #Southern Slovakia
		}
		add_dynamic_modifier = {
			modifier = CZE_hungarian_state_modifier
			scope = ROOT
		}
	}

	every_owned_state = {
		limit = {
			state = 73 #Podkarpatska Rus 
		}
		add_dynamic_modifier = {
			modifier = CZE_ukrainian_state_modifier
			scope = ROOT
		}
	}

	set_rule = { #Prevent ideology change from bypassing a focus
		can_send_volunteers = no
	}

	#Skoda Works Dynamic Modifier - Not to be confused with the GUI
	set_variable = { CZE_skoda_works_dynamic_modifier_industrial_capacity_factory = 0.05 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_factory_max_efficiency_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_factory_efficiency_gain_factor = 0 } 
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_arms_factory_factor = 0 } 
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_buildings_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_facility_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_industrial_capacity_dockyard = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_synthetic_refinery_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_fuel_gain_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_rail_way_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_infrastructure_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_industry_air_damage_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_line_change_production_efficiency_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_buildings_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_equipment_conversion_speed = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_factory_start_efficiency_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_lack_of_resource_penalty_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_industrial_infrastructure_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_production_speed_energy_infrastructure_factor = 0 }
	set_variable = { CZE_skoda_works_dynamic_modifier_out_of_power_impact_factor = 0 }

	#Czech Army
	set_variable = { CZE_ceskoslovenska_armada_training_time_factor = 0.10 }
	set_variable = { CZE_ceskoslovenska_armada_experience_gain_army_unit_factor = 0.05 }
	set_variable = { CZE_ceskoslovenska_armada_army_org_factor = -0.15 }
	set_variable = { CZE_ceskoslovenska_armada_supply_combat_penalties_on_core_factor = -0.10 }
	set_variable = { CZE_ceskoslovenska_armada_out_of_supply_factor = 0.10 }
	set_variable = { CZE_ceskoslovenska_armada_conscription_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_dig_in_speed_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_special_forces_out_of_supply_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_special_forces_cap = 0 }
	set_variable = { CZE_ceskoslovenska_armada_unit_artillery_brigade_design_cost_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_org_loss_when_moving = 0 }
	set_variable = { CZE_ceskoslovenska_armada_army_speed_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_truck_attrition_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_army_core_defence_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_army_armor_attack_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_field_officer_promotion_penalty = 0 }
	set_variable = { CZE_ceskoslovenska_armada_military_leader_cost_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_max_dig_in_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_army_core_attack_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_coordination_bonus = 0 }
	set_variable = { CZE_ceskoslovenska_armada_army_regain = 0 }
	set_variable = { CZE_ceskoslovenska_armada_acclimatization_cold_climate_gain_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_cas_damage_reduction = 0 }
	set_variable = { CZE_ceskoslovenska_armada_equipment_capture_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_intel_from_combat_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_experience_gain_army_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_modifier_army_sub_unit_militia_defence_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_dynamic_modifier_army_morale_factor = 0 }
	set_variable = { CZE_ceskoslovenska_armada_dynamic_modifier_command_power_gain_mult = 0 }

	add_dynamic_modifier = { modifier = CZE_ceskoslovenska_armada_dynamic_modifier }

	#Czech Air Force
	set_variable = { CZE_ceskoslovenske_letectvo_air_untrained_pilots_penalty_factor = -0.25 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_training_xp_gain_factor = 0.05 }
	set_variable = { CZE_ceskoslovenske_letectvo_dynamic_air_volunteer_cap = 1 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_accidents_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_ace_generation_chance_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_ace_effectiveness_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_production_speed_air_base_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_production_speed_anti_air_building_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_home_defence_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_superiority_efficiency = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_range_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_strategic_bomber_bombing_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_cas_efficiency = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_attack_factor = 0.0 }
	set_variable = { CZE_ceskoslovenske_letectvo_air_night_penalty = 0.0 }
	
	#Czech Navy 
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_experience_gain_navy_factor= 0.10 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_navy_capital_ship_attack_factor = 0 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_navy_screen_attack_factor = 0 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_screening_efficiency = 0 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_convoy_raiding_efficiency_factor = 0 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_naval_heavy_gun_hit_chance_factor = 0 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_sortie_efficiency = 0 }
	set_variable = { CZE_ceskoslovenske_alecne_lodstvo_navy_max_range_factor = 0 }
}

### LICENSE AND MARKET DIPLOMACY ###
##Not DLC locked License and Market Diplomacy
#Europe
add_opinion_modifier = {
	target = ROM
	modifier = CZE_recent_contract_purchases #a few months from Janaury
}
ROM = {
	add_relation_modifier = {
		target = ROOT
		modifier = CZE_i_am_agreeable_to_license
	}
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = CZE
			value = 75
		}
		add_equipment_subsidy = {
    		cic = 20
    		equipment_type = light_tank_chassis
    		seller_tags = { CZE }
		}
	}
}
add_opinion_modifier = {
	target = YUG
	modifier = CZE_recent_contract_purchases 
}
YUG = {
	add_relation_modifier = {
		target = ROOT
		modifier = CZE_i_am_agreeable_to_license
	}
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = CZE
			value = 75
		}
		add_equipment_subsidy = {
    		cic = 80
    		equipment_type = light_tank_chassis
    		seller_tags = { CZE }
		}
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_production_license = { #T-32
		target = YUG
		equipment = {
			type = light_tank_chassis_1
			version = 1
		}
		cost_factor = 0
	}
	create_production_license = { #AH-IV
    	target = ROM
    	equipment = {
        	type = light_tank_chassis_0
       		version = 1
   		}
    	cost_factor = 0
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	create_production_license = { #T-32
		target = YUG
		equipment = {
			type = light_tank_equipment_2
			version = 1
		}
		cost_factor = 0
	}
	#Don't need the license in this context
	# create_production_license = { #AH-IV
	# 	target = ROM
	# 	equipment = {
	# 		type = light_tank_equipment_1
	# 		version = 1
	# 	}
	# 	cost_factor = 0
	# }
}
#South America
PRU = {
	add_relation_modifier = {
		target = ROOT
		modifier = CZE_i_am_agreeable_to_license
	}
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = CZE
			value = 175 #Need alot for you
		}
	}
}
#Asia
CHI = {
	add_relation_modifier = {
		target = ROOT
		modifier = CZE_i_am_agreeable_to_license
	}
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = CZE
			value = 75
		}
	}
}
##CZE Market AI Strats
if = {
	limit = {
		has_dlc = "Arms Against Tyranny"
	}
	#Europe
	add_ai_strategy = {
		type = equipment_market_trade_desire
		id = ROM
		value = 75
	}
	add_ai_strategy = {
		type = equipment_market_trade_desire
		id = YUG
		value = 75
	}
	#South America
	add_ai_strategy = {
		type = equipment_market_trade_desire
		id = PRU
		value = 175 #Need alot for you
	}
	#Asia
	add_ai_strategy = {
		type = equipment_market_trade_desire
		id = CHI
		value = 100
	}
	give_market_access = PRU
	give_market_access = CHI
	give_market_access = YUG
	give_market_access = ROM
}
##DLC locked License and Market Diplomacy by either Pfot or Relevant Country's DLC
#Europe
if = {
	limit = {
		OR = {
			has_dlc = "No Step Back"
			has_dlc = "Peace For Our Time"
		}
	}
	EST = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = {
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75
			}
		}
	}
	LIT = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = {
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75
			}
		}
	}
	#CZE Market AI Strats
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = LIT
			value = 75
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = EST
			value = 75
		}
		give_market_access = LIT
		give_market_access = EST
	}
}
if = {
	limit = {
		OR = {
			has_dlc = "Arms Against Tyranny"
			has_dlc = "Peace For Our Time"
		}
	}
	SWE = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = { #Because of the OR statement we do need to check again :(
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75
			}
		}
	}
	#CZE Market AI Strats
	if = {
		limit = { #Because of the OR statement we do need to check again :(
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = SWE
			value = 75
		}
		give_market_access = SWE
	}
}
#South America
if = {
	limit = {
		OR = {
			has_dlc = "Trial of Allegiance"
			has_dlc = "Peace For Our Time"
		}
	}
	ARG = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = {
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75 #Need alot for you
			}
		}
	}
	BRA = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = {
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75
			}
		}
	}
	BOL = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = {
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75
			}
		}
	}
	#CZE Market AI Strats
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = ARG
			value = 100
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = BRA
			value = 100
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = BOL
			value = 100
		}
		give_market_access = BOL
		give_market_access = BRA
		#give_market_access = ARG they will just cancel it right away due to no trade route
	}
}
#Asia
add_opinion_modifier = {
	target = PER
	modifier = CZE_recent_contract_purchases 
}
if = {
	limit = {
		OR = {
			has_dlc = "Graveyard of Empires"
			has_dlc = "Peace For Our Time"
		}
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		create_production_license = { #AH-IV
			target = PER
			equipment = {
				type = light_tank_chassis_0
				version = 1
			}
			cost_factor = 0
		}
		create_production_license = { #TNHP
			target = PER
			equipment = {
				type = light_tank_chassis_2
				version = 1
			}
			cost_factor = 0
		}
	}
	if = {
		limit = {
			NOT = { has_dlc = "No Step Back" }
		}
		create_production_license = { #AH-IV
			target = PER
			equipment = {
				type = light_tank_equipment_1
				version = 1
			}
			cost_factor = 0
		}
		create_production_license = { #TNHP
    		target = PER
    		equipment = {
        		type = light_tank_equipment_2
       			version = 1
   			}
    		cost_factor = 0
		}
	}
	PER = {
		add_relation_modifier = {
			target = ROOT
			modifier = CZE_i_am_agreeable_to_license
		}
		if = {
			limit = {
				has_dlc = "Arms Against Tyranny"
			}
			add_ai_strategy = {
				type = equipment_market_trade_desire
				id = CZE
				value = 75
			}
			add_equipment_subsidy = {
    			cic = 200
    			equipment_type = light_tank_chassis
    			seller_tags = { CZE }
			}
		}
	}
	#CZE Market AI Strats
	if = {
		limit = {
			has_dlc = "Arms Against Tyranny"
		}
		add_ai_strategy = {
			type = equipment_market_trade_desire
			id = PER
			value = 100
		}
		give_market_access = PER
	}
}





# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
	tech_mountaineers = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }


if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "He 51" #also covers Ar 68
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Ju 86"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}




if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}


set_research_slots = 4
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 producer = GER }


set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}



set_politics = {
	ruling_party = democratic
	last_election = "1935.5.19"
	election_frequency = 60
	elections_allowed = yes
}




